Trapped! (TV Series) - Online Game

Online Game

In 2009, a multiplayer online game was released after the end of the third series. This game contained some of the challenges from the show, slightly edited to fit the format. Players must first select a caricature 'Unfortunate' to play as, then move on. They are either chosen to be a saboteur in secret, or just get shown a picture of a clock and an otherwise blank screen. The voice gives hints to the saboteur throughout each separate game as to how to ruin the challenge. If the team passes, then they vote, but the saboteur is trapped; and if they fail then whoever gets the most votes is trapped. In the event of a tie, then two spotlights flash over the drawing players until only one remains on. The player under the remaining spotlight is trapped. The cartoon-style characters used in the game parody the opening. The challenges were, in order:

Floor 6 - Body Shock

The team must assemble the mummy's body, by running into and collecting body parts scattered around the room, and then bringing them to a central table with the mummy on. If a player is the saboteur, he or she must go to the red wheel in the corner to release the Botherers, the others are subjected to a 'black-out' where creepy animations fly randomly out of a dark background. Players can talk positively or negatively with two chat-buttons, which can affect other players' concentration or speed of work.

Floor 5 - Fairy Trials

The team must decide whether a fairy on a screen in the room is good or bad. If they think she's good, they must stand on the green floor on the left side of the room to release her. If she's bad, they must stand on the red floor on the right side of the room to burst her. If a player is the saboteur he/she must convince the team to go to the wrong floor. The voice gives a defining category as to whether the fairies are good or bad each time, i.e. The bad fairies wear gloves, the good fairies have red hair etc. The players can use the three chat buttons: Hair, Face and Gloves, to state their case to the others.

Floor 4 - Sleep Creepers

The team start the challenge in four beds (as oppose to the TV challenge for three players) and eight ringing alarm clocks. Players must navigate their way around the room, turning off alarm clocks by touching them. When a blackout occurs the saboteur gets out of bed and turns on clocks before (hopefully) returning to their bed in time for the others to come out. The others are subjected to the same animations as in Body Shock, and the chat buttons are the same too. This is a very hard game for the saboteur to win

Floor 3 - One-Eyed Watcher

This is notably the hardest one to sabotage! There are three cups, the players are shown which one has the eye under to begin with, then the cups are moved around. Only the saboteur can see which cup the eye is under, he/she has to lead the others away from it, using the 'positive'-'negative' chat buttons and their own, visible choice. (Ironically, this challenge hasn't been passed in the TV series, whilst in the game, it's the easiest to pass.)

Floor 2 - The Fight for Freedom

The Voice calls this part 'One Way Out and There Can Only Be One Winner'; the two remaining players must navigate through a maze, activating switches to get them to the open trapdoor a Key of Freedom. Players can use their opponent's move craftily to escape. The one who escapes is shown coming out the tower trapdoor at the end, the other loses and is 'Trapped!'.

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