Development
PlayStation 3 and Xbox 360 developer Luxoflux updated the transformation system of the game to allow for more fluid transforming of the robots. Players can now transform in mid-air, carry over momentum gained prior to transforming, and transform directly into attacks. It features online play and downloadable content, announced on July 15, 2009. New features include the following: new multiplayer characters, including G1 versions of characters and new liveries; new multiplayer maps; the ability to use new characters in the campaign; an expert difficulty mode; and new achievements (Xbox 360) and trophies (PS3). It was released August 27, 2009 for the PS3 and Xbox 360.
The PS2 and Wii versions of the game were developed by Krome Studios. These versions feature a special cooperative mode, where the second player enters the battle as a floating shield and weapon system. Players work together to survive against waves of enemies. Unlike the PS3 and Xbox 360 versions of the game, the PS2 and Wii versions feature only one campaign. Players alternate between controlling various Autobots and Decepticons over the game's fifteen missions. The Wii version of the game contains motion controls for combat and quick-time events. Each Transformer has a special move where the character transforms temporarily.
The PSP version of Transformers was developed by Savage Entertainment. In this version, the game is played from a top-down perspective while in robot mode, with driving and escort levels also added. Ad-Hoc cooperative play is supported. Gameplay in robot form is reminiscent of the arcade shooter Smash TV and the Dreamcast title Cannon Spike.
Read more about this topic: Transformers: Revenge Of The Fallen (video Game)
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