Town Ball - Rules

Rules

The rules of town ball varied, but distinguishing characteristics most often cited were:

  • The number of players on a team was usually more than nine.
  • There was no foul territory; all struck balls were in play.
  • In many versions, base runners could be put out by hitting them with the ball — a practice known as "soaking" or "plugging."

Generally the infield was a square or rectangular shape, with four bases or pegs. Similarly to baseball, the fourth base was called home base, as it was the final goal of a runner. However, differently from baseball — and more like rounders — the striker would stand between first and fourth base, at a kind of fifth base called the striker's stand. The thrower stood in the middle of the square and delivered the ball to be hit by the striker. If the struck ball were caught in mid-air or on the first bounce, the striker was called out. If no one caught it, the striker became a runner and advanced as many bases as possible, with the option to stop at any base as a safe haven.

In most varieties of the game, fielders could hit the runner with the ball and if he were not on a base he would be called out. But in some, the cross-out was used: the fielder threw the ball so as to cross the runner's path, between him and the next base. A runner who reached fourth base safely was said to have achieved a round or tally.

The concept of innings was used: the team with the bat was "in", until put "out" by the opposing side. If one-out, all-out was the rule, the defensive team only needed to retire one man to end the inning. However, the game might also be played as all-out, all-out, meaning that every player had to be retired (as in cricket) before sides were changed. Matches might be played for an agreed-upon number of innings, or until one side had achieved a requisite number of tallies.

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