Tomb Raider (1996 Video Game) - Music

Music

The music for Tomb Raider was composed by Martin Iveson and Nathan McCree. Unlike most other games of the time, there was not a musical track playing constantly throughout the game; instead, limited musical cues would play only during specially-selected moments in order to produce a dramatic effect, such as enhancing tension during an action sequence or accompanying the discovery of a hidden secret. For the majority of the game, the only audio heard is action-based effects (e.g. footsteps or explosions), atmospheric sounds (like the roar of a nearby waterfall), and Lara's own grunts and sighs, all of which were enhanced because they did not have to compete with music. The game uses a solo oboe melody for the main theme. Variations of this main theme have been used throughout all of the Tomb Raider games. The soundtrack of Anniversary was composed by Troels Brun Folmann, but loosely based on the original.

The symphonic sounds of the earlier games were created using Roland Corporation's Orchestral Expansion board for their JV series keyboards..

Read more about this topic:  Tomb Raider (1996 Video Game)

Famous quotes containing the word music:

    We live in the mind, in ideas, in fragments. We no longer drink in the wild outer music of the streets—we remember only.
    Henry Miller (1891–1980)

    The first condition for making music is not to make a noise.
    José Bergamín (1895–1983)

    As for the terms good and bad, they indicate no positive quality in things regarded in themselves, but are merely modes of thinking, or notions which we form from the comparison of things with one another. Thus one and the same thing can be at the same time good, bad, and indifferent. For instance music is good for him that is melancholy, bad for him who mourns; for him who is deaf, it is neither good nor bad.
    Baruch (Benedict)