Tom Clancy's Rainbow Six - Computer and Video Games

Computer and Video Games

Tom Clancy's Rainbow Six/Tom Clancy's Rainbow 6
Genres Tactical shooter
Developers Ubisoft Montreal
Ubisoft Red Storm
Publishers Ubisoft
First release Rainbow Six
May 15, 1998
Latest release Tom Clancy's Rainbow Six: Shadow Vanguard
March 17, 2011
Official website Official Website

The first game was developed by Red Storm Entertainment, while the novel was being written. The game later spawned a number of sequels and expansion packs. Red Storm was later acquired by Ubisoft, who currently develops and publishes the games. Mobile phone versions of the game are developed and published by Gameloft.

Rainbow Six and its sequels defined the tactical shooter genre, forcing players to focus more time and effort on stealth, teamwork, and tactics rather than on sheer firepower. With some of the more recent releases; however, the game has taken on more of a "mainstream" first-person shooter approach in an attempt to appeal to a wider audience by moving away from the tactical planning aspect that made the game popular in the first place. This is due to several factors, the most prominent being the buy out of Clancy-owned Red Storm Entertainment by Ubisoft Entertainment.

The latest game has changed the series title to Rainbow 6.

Read more about this topic:  Tom Clancy's Rainbow Six

Famous quotes containing the words video games, computer, video and/or games:

    I recently learned something quite interesting about video games. Many young people have developed incredible hand, eye, and brain coordination in playing these games. The air force believes these kids will be our outstanding pilots should they fly our jets.
    Ronald Reagan (b. 1911)

    The Buddha, the Godhead, resides quite as comfortably in the circuits of a digital computer or the gears of a cycle transmission as he does at the top of a mountain or in the petals of a flower.
    Robert M. Pirsig (b. 1928)

    It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . today’s children have substituted television viewing and, most recently, video games.
    Marie Winn (20th century)

    In the past, it seemed to make sense for a sportswriter on sabbatical from the playpen to attend the quadrennial hawgkilling when Presidential candidates are chosen, to observe and report upon politicians at play. After all, national conventions are games of a sort, and sports offers few spectacles richer in low comedy.
    Walter Wellesley (Red)