Toe Jam & Earl in Panic On Funkotron - Development

Development

The game is the sequel to ToeJam & Earl, a treasure hunt game inspired by computer game Rogue and featuring randomly generated levels. After the success of the original game, Johnson Voorsanger Productions began work on a sequel in 1992. The developer spent three to four months building on the original mechanics, adding elements such as indoor areas and additional terrain types, though the randomly generated levels were removed. The plot of this prototype would see ToeJam and Earl "return to Earth to stage a rap concert, only to find they've lost their CDs" which would form the basis of the game's treasure hunt. According to the Johnson and Voorsanger, the game would feature "more default items" for the characters to "use all the time", new items and characters, and more detail and secret areas allowed by the fixed (rather than randomly generated) levels. The game employed a larger development team than the first installment and was originally projected for a Christmas 1992 release, and titled ToeJam & Earl 2. Sega however conferred that they did not "understand" the game and though the "decision was still ultimately with Johnson and Voorsanger", the developer started work on a more generic side-scrolling platform game, a concept to which Sega had been more receptive. The increased size of the game's cartridge over the original allowed for greater graphical detail. The soundtrack, including the original theme, was remixed and given a more layered quality.

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