Plot
Titan Quest is based on the end of communication between the gods and humanity. The main character (whose name and sex can be chosen by the player) begins the quest on a dirt road near a small village named Helos. The world has been overrun by beasts and creatures (drawn largely from mythology) that are terrorizing the countryside wrecking harvests, burning temples, invading villages and cemeteries, besieging cities etc. After being sent on a mission to Delphi by the Spartan general Leonidas, the story revolves around the fictional order of Prometheus and their efforts to restore balance to the world. The hero finds centaurs, harpies, automatons, spiders and scorpions, yetis, undead soldiers and other such monsters derived from myth, relentlessly guarding the way and trying to prevent him from reaching the next village or town. The hero must occasionally face stronger 'miniboss' monsters, usually as part of a side quest. Bosses also appear at intervals generally guarding a main quest item, transportation device, quest NPC etc. The player faces a boss enemy (called telkines) at the end of each 'act' (Greece, Egypt and The Orient) and faces a final boss enemy at Mount Olympus, the Titan Typhon.
Read more about this topic: Titan Quest
Famous quotes containing the word plot:
“But, when to Sin our byast Nature leans,
The careful Devil is still at hand with means;
And providently Pimps for ill desires:
The Good Old Cause, revivd, a Plot requires,
Plots, true or false, are necessary things,
To raise up Common-wealths and ruine Kings.”
—John Dryden (16311700)
“We have defined a story as a narrative of events arranged in their time-sequence. A plot is also a narrative of events, the emphasis falling on causality. The king died and then the queen died is a story. The king died, and then the queen died of grief is a plot. The time sequence is preserved, but the sense of causality overshadows it.”
—E.M. (Edward Morgan)
“Morality for the novelist is expressed not so much in the choice of subject matter as in the plot of the narrative, which is perhaps why in our morally bewildered time novelists have often been timid about plot.”
—Jane Rule (b. 1931)