Time Crisis (series) - Gameplay

Gameplay

Time Crisis focuses on shooting all on-screen enemies when spotted in an area while taking cover. Successful players must proceed to the next area or level. The franchise's distinctive feature, a foot pedal, controls whether the player's character takes cover (leaving him invulnerable but unable to shoot) or attacks (which makes the player vulnerable). Players must take cover to reload their guns. A countdown clock, recharged by clearing an area and stage of enemies, forces the player to take risks by remaining vulnerable most of the time, shooting quickly at any enemy on sight. This time limit prevents the player from taking cover indefinitely. In Time Crisis and Project Titan, after the clearance of an area the game adds only a partial amount of time to the clock while the timer keeps running down. The game ends if the time expires. In multiplayer installments, the clock runs only when the player fights and moves, with the timer resetting back to a certain amount of seconds when a portion of a battle stage is cleared. Also, if the player only loses one life or time runs out.

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