Time-keeping Systems In Games
In video and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of two ways:
Read more about Time-keeping Systems In Games: Real-time, Turn-based, Sub-types, Real-time Vs. Turn-based Gameplay, See Also
Famous quotes containing the words systems and/or games:
“No civilization ... would ever have been possible without a framework of stability, to provide the wherein for the flux of change. Foremost among the stabilizing factors, more enduring than customs, manners and traditions, are the legal systems that regulate our life in the world and our daily affairs with each other.”
—Hannah Arendt (19061975)
“In 1600 the specialization of games and pastimes did not extend beyond infancy; after the age of three or four it decreased and disappeared. From then on the child played the same games as the adult, either with other children or with adults. . . . Conversely, adults used to play games which today only children play.”
—Philippe Ariés (20th century)