Game Play and Rules
1. Players decide who will play the Tigers, and who will play the Buffaloes.
2. The board is empty in the beginning. The first stage of the game is the Drop phase. Buffaloes and Tigers alternate their turns. The Buffaloes move first. Four buffaloes are placed on any vacant points on the board. Then the Tiger player places one tiger on any vacant point. Then the Buffalo player places four more of its pieces on any vacant points. Then the Tiger player places another tiger piece onto any vacant point. Then the Buffalo player places its last three buffaloes on any vacant point. Lastly, the Tiger player places its last tiger onto any vacant point.
3. The next stage is the Movement phase. The Buffaloes move first. Players alternate their turns moving one of their own pieces in a turn. Both tigers and buffaloes can move (in any direction) along a marked line onto a vacant adjacent point. There are only orthogonal lines on the board, and therefore all moves are orthogonal (right, left, forward, backward). However, the tiger instead can capture an adjacent buffalo. The tiger leaps over the adjacent buffalo, and lands on a vacant point immediately beyond. The leap must be in a straight line, and follow the pattern on the board. The captured buffalo is removed from the board. It is uncertain if multiple leaps and captures are allowed. It is also uncertain if captures are compulsory, but in all other hunt games, captures are never compulsory.
Read more about this topic: Tiger And Buffaloes
Famous quotes containing the words game, play and/or rules:
“That the world is a divine game and beyond good and evil:Min this the Vedanta philosophy and Heraclitus are my predecessors.”
—Friedrich Nietzsche (18441900)
“As the creative adult needs to toy with ideas, the child, to form his ideas, needs toysand plenty of leisure and scope to play with them as he likes, and not just the way adults think proper. This is why he must be given this freedom for his play to be successful and truly serve him well.”
—Bruno Bettelheim (20th century)
“Children cant make their own rules and no child is happy without them. The great need of the young is for authority that protects them against the consequences of their own primitive passions and their lack of experience, that provides with guides for everyday behavior and that builds some solid ground they can stand on for the future.”
—Leontine Young (20th century)