Threaded Code - Development

Development

To save space, programmers squeezed the lists of subroutine calls into simple lists of subroutine addresses, and used a small loop to call each subroutine in turn. For example:

start: ip = &thread top: jump *ip++ thread: &pushA &pushB &add ... pushA: *sp++ = A jump top pushB: *sp++ = B jump top add: *sp++ = *--sp + *--sp jump top

In this case, decoding the bytecodes is performed once, during program compilation or program load, so it is not repeated each time an instruction is executed. This can save much time and space when decode and dispatch overhead is large compared to the execution cost.

Note, however, addresses in thread for &pushA, &pushB, etc., are two or more bytes, compared to one byte, typically, for the decode and dispatch interpreter described above. In general, instructions for a decode and dispatch interpreter may be any size. For example, a decode and dispatch interpreter to simulate an Intel Pentium decodes instructions that range from 1 to 16 bytes. However, bytecoded systems typically choose 1-byte codes for the most-common operations. Thus, the thread often has a higher space cost than bytecodes. In most uses, the reduction in decode cost outweighs the increase in space cost.

Note also that while bytecodes are nominally machine-independent, the format and value of the pointers in threads generally depend on the target machine which is executing the interpreter. Thus, an interpreter might load a portable bytecode program, decode the bytecodes to generate platform-dependent threaded code, then execute threaded code without further reference to the bytecodes.

The loop is simple, so is duplicated in each handler, removing jump top from the list of machine instructions needed to execute each interpreter instruction. For example:

start: ip = &thread jump *ip++ thread: &pushA &pushB &add ... pushA: *sp++ = A jump *ip++ pushB: *sp++ = B jump *ip++ add: *sp++ = *--sp + *--sp jump *ip++

This is called direct threaded code (DTC). Although the technique is older, the first widely circulated use of the term "threaded code" is probably Bell's article "Threaded Code" from 1973.

Charles H. Moore invented a more compact notation in 1970 for his Forth virtual machine: indirect threaded code (ITC). Originally, Moore invented this because it was easy and fast on Nova minicomputers, which have an indirection bit in every address. He said (in published remarks, Byte Magazine's Forth Issue) that he found it so convenient that he propagated it into all later Forth designs.

Some Forth compilers compile Forth programs into direct-threaded code, while others make indirect-threaded code. The programs act the same either way.

Read more about this topic:  Threaded Code

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