Development
The development on Theocracy began when developer Philos Laboratories hired several new employees who had previous experience developing the game Perihelion: The Prophecy. It was decided that they would develop a new strategy title, with the goal of merging aspects of the games Command & Conquer and Civilization. The setting was decided by the game's graphic artists, deciding on an Aztec theme. Development continued for two years, with a planned release in spring 1999.
However, in March 1999 publisher Interactive Magic had decided to abandon boxed releases for their future titles, putting Theocracy in jeopardy. Philos eventually managed to buy back the publishing rights, and started updating the game to allow for a future release. These changes included redrawing most of the games graphics, switching the game resolution to 800x600, and the addition of "chronicles". The French publisher UbiSoft picked up the publishing rights, and work began on finishing the game for release. The game was finally released for both Windows and Linux on March 30, 2000. There was consideration towards a follow up, focusing on as then undecided new civilization and using features thought up after the original game's development entered feature freeze.
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