The Typing of The Dead - Plot

Plot

The plot of the game closely follows that of House of the Dead 2. The story begins on February 26, 2000, when several AMS agents have been dispatched to investigate a zombie outbreak. The player can control two characters, James and Gary, who are sent to find the original game's "G" and then tasked with restoring order. Responsibility for the outbreaks is soon traced to "Goldman," a banking tycoon and scientist who attempts to end human control of the earth. Much of the game revolves around destroying Goldman's creations, concluding with the final boss of "the Emperor." One of three possible humorous ending sequences occurs, depending on the answers given to the questions asked to defeat the Emperor.

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    Trade and the streets ensnare us,
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    We have defined a story as a narrative of events arranged in their time-sequence. A plot is also a narrative of events, the emphasis falling on causality. “The king died and then the queen died” is a story. “The king died, and then the queen died of grief” is a plot. The time sequence is preserved, but the sense of causality overshadows it.
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