The Secret World - Plot

Plot

The player character, lying in bed while hearing about a terrorist attack on a subway in Tokyo, Japan, has a bee fly into their mouth. After jolting awake, the character discovers over the next several days that they have developed magical powers. A week later, a recruiter from the selected secret society comes to the character's door, and either gives them a job offer or, in the case of the Dragon, kidnaps the character and forcibly inducts them.

Immediately after being recruited the character is sent out on their first mission to the fictional location of Solomon Island. The island, heavily based on Lovecraft's work, has been surrounded by a thick, impermeable fog; living residents of the island who attempt to escape or who are lured out into the fog are heavily mutated into draug, while the dead rise from their graves as zombies. It comes to pass that a ship hailing from the island came across a sword on an island in the ocean and, upon stealing it and returning with it, have brought with it a terrible curse. It becomes the character's goal to retrieve this sword, which has fallen into the hands of Loki, implied to be the last surviving Norse god. He has associated himself with the Morninglight, a cult which parodies Scientology and other new age religions, but which is actually a front for a secret society of its own. After fighting their way across the island, driving back the monsters and protecting the few surviving locals from harm, the character recruits the Native American villagers of the island in a bid to increase their own power with their ancestral magics, so that they can face off against a god wielding such a powerful weapon. They succeed, but upon defeating Loki the character is banished to an otherworldly realm while the sword is claimed by one of the members of the Morninglight.

In the otherworldly realm, the character encounters the remains of an expedition by Roald Amundsen to parts unknown. An unknown entity offers the character power, and speaks of the benefits that those who have accepted their gifts have gained, as well as the horrible things which have befallen those who shunned their power. Ghostly visions of others who have been given the offer form around them, with some approaching the gift (represented as a small present), and others casting themselves off the cliff beyond to escape their fate. The character must choose whether to accept the gift or reject it as the others did, whereupon they reawaken upon Solomon Island.

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