The Secret World - Gameplay

Gameplay

This section provides insufficient context for those unfamiliar with the subject. Please help improve the article with a good introductory style.

The Secret World's ability wheel allows player to change their class anytime except in some specific situations such as during combat. A player can still fill traditional MMO roles (tank, healer, melee dps, range dps) but the ability wheel allows for a tailored class in the way the player would prefer to play. This is unlike traditional MMOs, where the class is selected at the character creation phase of the game and can never be changed. There are also no restrictions on weapons; players can become a spell caster, use guns, or use sword and fist weapons.

Missions come in several varieties. The main plot follows a faction driven quest storyline, which is persistent throughout the game. In addition, the player can play up to 1 main mission, 1 dungeon mission, side quests that are limited by faction, and 3 general side quests which are open to anyone, and are predominantly fetch and hunting quests. However, Missions can include a variety of puzzles that are quasi-alternate reality games and require searching the Internet for various clues through an in-game browser. Investigation missions require the players to fact find or problem solve. It is different in other quests in the way that brute strength is not necessarily needed to overcome the mission. Sabotage missions are best done through stealth by sneaking past enemies and hacking security systems.

The Secret World utilizes guilds in the form of Cabals. Cabals can be made up of a single faction, or a combination of any number of factions.

Read more about this topic:  The Secret World