The Real Ghostbusters (1993 Video Game) - Gameplay

Gameplay

Depending on which version is played, the player would play as Mickey Mouse/Peter Venkman/Garfield. It emphasized puzzle-solving in a dungeon-like atmosphere. To advance to each new stage, the player had to collect stars, which would open the door to the next level. In the American version, The player has a proton gun instead of a pneumatic hammer, but it's only effective on blocks at the character's feet, therefore it can't destroy the ghosts (bombs were used to destroy the ghosts). If the player lost all his health (by touching damaging things like ghosts, flames, and reforming blocks), or the 999 second timer wound down to zero, the player would lose a life.

The game had no save feature, but instead, the player would be rewarded with a twelve-digit password after successful completion of a level, which would enable them to start at the end of that level next time they played. An inventory screen is present in the Japanese version of the game.

Before the start of the game, the storyline would feature the two main characters (depending on the version) trying to cross a bridge. When the main character falls down the bridge, he tries to yell at the secondary character for help. All three versions in the game have a variation on the pneumatic hammer; which enhances the puzzle-solving element of the game. Venkman, however, lacks a non-player character companion (from the other Ghostbusters) in the North American version of the game and simply mutters to himself prior to falling through the broken bridge.

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