The Magicians' Guild - Plot Summary

Plot Summary

Each winter in Imardin, the capital city of Kyralia, the streets are purged of the "dwells", the city's poor under-class, by magicians who drive away the inhabitants of the city's slums. Although young gang members gather to throw rocks at them, the magicians are protected by a magical shield—until Sonea, a young dwell, hurls a rock through their barrier and injures the magician Lord Fergun.

Fearing a rogue magician, the Guild begins searching for Sonea. Benign Lords Dannyl and Rothen lead the search into the slums, worried that Sonea's increasingly uncontrolled magic will harm her and those around her. But Sonea both distrusts the Guild for their apparent lack of compassion for the poor dwells and fears their reprisal for her accidental injury of Lord Fergun. She flees with her friend Cery, eventually seeking the aid of the shady Thieves, who see the value of having their own magician and take her under their care. With Cery, she sneaks into the Magician's Guild in an attempt to gain knowledge of how to control her magic, and observes a black-robed magician covered in blood performing a strange rite on a servant. However, her attempt is unsuccessful, and Sonea continues to lose control of her powers, setting fire to her surroundings repeatedly, before Lord Rothen at last locates her.

Lord Rothen and the sinister Fergun fight for her mentorship, though Sonea herself is uninterested in training and only wants to return home to her friends and family. Lord Fergun attempts to sway Sonea to betray the Guild and thus "prove" that dwells are not fit to enter the Guild and goes so far as to kidnap and threaten Sonea's friend, Cery, but Fergun's plans are discovered and he will have to stand trial. In order to prove Fergun's guilt, Sonea submits to a mental examination, or 'truthreading' by Administrator Lorlen, who, finding the memory of the black-robed magician, reveal it to be Lord Akkarin, head of the guild, practising black magic – which is forbidden in Kyralia. Sonea decides then to join the Guild and train her magical potential.

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