Economy
The in-game currency is copper, silver and gold coins with 100 copper = one silver coin and 1000 silver coins = one gold coin. Money is earned by completing quests, selling loot obtained by killing monsters to NPC vendors, or selling crafted items to NPC vendors or other players. Money is spent on acquiring gear and equipment from NPC vendors or other players, buying skills from class trainers, repairs after combat, equipping traits at bards, travelling between stable masters, buying crafting materials and purchasing a house. Trading between players can be done directly in face to face contact, via the in-game mail system or through the Auction House. Players with free accounts may have no more than two gold coins, while players with subscriptions, or those who have purchased a gold cap removal from the LotRO Store, may have 9999 gold, 999 silver, and 99 copper coins.
Read more about this topic: The Lord Of The Rings Online: Shadows Of Angmar
Famous quotes containing the word economy:
“Quidquid luce fuit tenebris agit: but also the other way around. What we experience in dreams, so long as we experience it frequently, is in the end just as much a part of the total economy of our soul as anything we really experience: because of it we are richer or poorer, are sensitive to one need more or less, and are eventually guided a little by our dream-habits in broad daylight and even in the most cheerful moments occupying our waking spirit.”
—Friedrich Nietzsche (18441900)
“War. Fighting. Men ... every man in the whole realm is in the army.... Every man in uniform ... An economy entirely geared to war ... but there is not much war ... hardly any fighting ... yet every man a soldier from birth till death ... Men ... all men for fighting ... but no war, no wars to fight ... what is it, what does it mean?”
—Doris Lessing (b. 1919)
“Cities need old buildings so badly it is probably impossible for vigorous streets and districts to grow without them.... for really new ideas of any kindno matter how ultimately profitable or otherwise successful some of them might prove to bethere is no leeway for such chancy trial, error and experimentation in the high-overhead economy of new construction. Old ideas can sometimes use new buildings. New ideas must use old buildings.”
—Jane Jacobs (b. 1916)