The Legend of Zelda: A Link To The Past & Four Swords - Development

Development

The Legend of Zelda: A Link to the Past & Four Swords was a collaborative development effort between Nintendo and Capcom, the process supervised by Minoru Narita, Yoichi Yamada, Takashi Tezuka and Yoshikazu Yamashita from Nintendo Entertainment Analysis and Development. The A Link to the Past portion re-used the art assets from the Super Nintendo Entertainment System version. Alterations include tweaks to item locations to prevent exploiting the game, a reduction of the viewable playing area, and the inclusion of voice samples from Ocarina of Time. Capcom had begun development of The Legend of Zelda: The Minish Cap in 2001, but temporarily suspended it to free up resources of the Four Swords multi-player component. The company designed the multi-player portion to force cooperation between players in order to progress. The developers designed the levels to adjust the puzzles to the number of players participating; if two or four players are connected, then a puzzle will require two and four characters, respectively, to complete it. Four Swords differs graphically from the other portion and features a style similar to The Wind Waker, which was released around the same time. Though Four Swords was not initially planned as the first title in a subseries, the story, intended to be the earliest in the series' chronology at the time of its release, was already considered to influence future games.

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