The King of Fighters '97 - Development

Development

In order to decide who would become the members of the '97 Special Team, three polls were conducted by the video game journals Weekly Famitsu, Gamest and Neo Geo Freak, in which readers voted who was the character they wanted to see in the team. The Neo Geo Freak's winner was Billy Kane and Famitsu's winner was Ryuji Yamazaki. Blue Mary was first in the Gamest poll, winning to Duck King from the Fatal Fury series who was second. Additionally, the three journals created a team, which players can view an image of them after beating the game in the Japanese version. The special team created by the Neo Geo Freak's staff was a team of fire wielders: Billy, Kyo Kusanagi, and Mai Shiranui. The Gamest's team created was composed of Terry Bogard, Blue Mary and Joe Higashi, while Famitsu created a team composed of Chang Koehan, Choi Bounge and Ryuji Yamazaki. Although Blue Mary already had two designs in the Fatal Fury series at this point (her original Fatal Fury 3 design and her Real Bout Special design), her designer wanted to use her Fatal Fury 3 design as he liked it more. In order to have all of the eight servants from Orochi confirmed by this game, Yamazaki was chosen to be the new member as the staff noted him to be a good villain and liked that he was similar to a snake (as the ancient Orochi was a giant snake). In order to adapt him to KOF, the game planner had to provide new moves to Yamazaki. The new moves were initially noted to be failures, but designers later thought of them as successful.

The New Faces Team was created to offset the remaining top three characters. Their members were developed to be the Hero Team's counterparts; Chris manipulates fire like Kyo, Shermie uses lightning like Benimaru Nikaido and Yashiro Nanakase is a giant man like Goro Daimon. The plot element of Chris acting as Orochi's new body was developed since initial stages of production, but the staff had already thought of using other ideas. At the inception of production, the plan was for Chris to use the "Flame of Darkness (Black Flame)," but due to difficulties of seeing the black flame in the screen it was changed to the purple ones. The final boss character, Orochi, was first meant to be "a buck-naked Chris" fighting with a shining energy ball. However, it was opted to his current design after developers made a survey in which there were only two votes in favor of the first design. His design codename was "Chief", but several people were against of giving him the name of "Orochi".

Iori Yagami in his Orochi form was originally meant to be the final boss of the game after the player beats the New Faces Team in their Orochi forms. However, it was later decided to make Orochi Iori the mid-boss with Orochi becoming the final boss and the New Faces Team as the sub-bosses. Series' flagship director, Toyohisa Tanabe, states that the staff was initially reluctant to add this version of Iori to the series' roster — worried about fans' reactions — but did so to add more impact to the Orochi Saga's climax. He was particularly pleased to see surprised reactions from female fans to this form during KOF '97's location testing. After deciding Iori as the mid-boss character, developers also were focused in adding Leona as an alternative mid-boss character if players were already using Iori in the game. As such, several advertisements were added such as televisions broadcasts, sent to be given as a message to the player about a "fork in the game" to give hints about Orochi Leona.

In The King of Fighters '96, several moves from Kyo were changed in order to adapt him to the new game system. However, the original moveset was still popular between gamers and as such, an alternative version from Kyo was added to KOF '97. The introduction of this version was noted to be "a hit" within gamers, the staff kept adding new alternative versions of other characters to the sequels. This later led to the creation of the Kyo clones (Kyo-1 and Kyo-2) from The King of Fighters '99.

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