The Journeyman Project - Story

Story

The game takes place in the distant future, after the Earth has been united to a peaceful global community. A scientist has discovered the technology of time travel but because of its dangerous nature, it has been apprehended and guarded in tight security. Temporal Protectorate is an agency tasked with preventing the alteration of history and if not, to correct it.

The game begins as humanity welcomes an alien delegation and is prepared to give a positive answer to the invitation to join the interplanetary "Symbiotry of Peaceful Beings". Three temporal disturbances, referred to in-game as anachronisms, are detected and an officer, known only as Agent 5, is sent to investigate and correct the anachronisms.

He discovers that the anachronisms are all related to an event that occurred ten years prior to the beginning of the game. An alien race had come to Earth and offered to induct Earth into a federation of planets called the Symbiotry of Peaceful Beings. The aliens promised to return in ten years for Earth's answer. The anachronisms would prevent Earth from joining the Symbiotry, either by preventing the aliens from coming to Earth or by changing Earth's reaction to the aliens. Each anachronism is caused by a robot. The events which the robots are sent to alter are as follows:

  • The conference of 2112 which led to peace and prosperity through the unification of Earth over opposing voices. The robot Poseidon sends a nuclear missile to detonate above Ghorbistan so that fear prevents the countries from proceeding with the acceptance of the treaty.
  • The first acknowledged contact with an alien ship in 2185 above Mars. The robot Ares is sent to sabotage the Morimoto Mars Colony so that humanity connects the aliens with the colony's destruction, and grow skeptical of the aliens.
  • The Pro-alien rally of 2310 where the speech of Dr. Enrique Castillo persuaded the opposing scientists to accept joining the Symbiotry. Robot Mercury was sent to assassinate Castillo so that the opposition prevailed.

It is revealed that the robots belong to Dr. Sinclair, who is also the inventor of time travel. He fears that the aliens are a malevolent force rather than a peaceful race, and is doing everything in his power to make Earth an unsuitable candidate for joining the aliens. In all three cases, the player has two ways to neutralize the robots, one 'peaceful' and one 'aggressive', which will affect the score at the end. The player also gains bio-chips from each robot to be used later by the player.

After correcting the anachronisms, Agent 5 learns that Dr. Sinclair plans to assassinate the alien delegate coming for Earth's answer to their offer. Agent 5 finds Dr. Sinclair hiding on top of an apartment building and holding a rifle, ready to fire on the delegate as soon as he arrives. After a brief scuffle, Agent 5 arrests Dr. Sinclair, allowing history to take its course.

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