The Journeyman Project - Gameplay

Gameplay

The game features a first-person perspective. The protagonist sees a display, a rectangle shaped visor (acting as a monocle for Agent 5). This user interface helps to reduce the movie size and maintain relatively high frame rates. Controls work as four interface buttons located below the screen. They move Agent 5 forward and backward, and rotate Agent 5 left and right.

An adventure game, where the player is presented with several clues and puzzles that must be solved in order to move on or finish the level.

Different items are found throughout the game, and can prove to be vital or helpful in the player's attempts to solve the problems and situations given. The most important of these items are the biochips. There are a total of 7 Bio-Chips:

Bio-Chip Function Found in
Interface Store present or load a previously saved game. Customized from game start.
Pegasus Link the traveler to the time machine Pegasus whenever he is inside a time zone. Automatic recall for emergencies or completed tasks. Ready room.
Mapping Record a location that the Agent has stepped on. The location appears on the display screen seen from above. Ready room.
Trace Scans residues left by a time traveler. Ares' central processor chamber. Near Mars.
Shield Prevents plasma rays from draining too much energy from an Agent. Mercury's central processor chamber. World Science Center, Sydney.
Retinal Simulates the Agent's retina, when analyzed by an eye scanner. Mercury's central processor chamber. World Science Center, Sydney.
Optical Memory Stores and plays previously recorded video files. All Prototypes' central processor chambers.

For speed purposes, a Bio-Chip panel is found below the screen, in which all collected Bio-Chips are stored. This avoids the player having to look for such chips in the inventory list, which takes longer.

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