Development
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The development of the sequel was hinted at from as early as 2007, and EA officially revealed the game in August 2008. After the first game was released on both "current gen" video game consoles and "next gen" consoles over 2006 and 2007, its engine was further developed by EA for use in "next gen" EA titles, such as The Godfather II and Dead Space.
In accordance with the game, a spin-off based on The Godfather II was created as a Facebook application, entitled The Godfather II Crime Rings. Based on the crime rings system from the upcoming video game, the application allows participants to create a mobster (similar to the MobFace feature from the video game) and takeover rackets to build crime rings, making money, and becoming a Don. The Five Families featured in the game are the same as those in The Godfather II, and the application provided the first look at the families, revealing their names and locations. Players are randomly placed into these families upon joining the application. A player starts off as a soldier, makes their way up to capo, followed by underboss, and lastly, Don.
EA announced on March 9 that the game has gone gold for the April 7th release in North America.
In April 2009, EA had sent out brass knuckles, which are illegal weapon to possess in several states, to games writers to promote the game. Realizing the issue, EA contacted all the people they shipped out to on April 10, requesting that they return the items so they can be properly disposed of.
Read more about this topic: The Godfather II (video Game)
Famous quotes containing the word development:
“The experience of a sense of guilt for wrong-doing is necessary for the development of self-control. The guilt feelings will later serve as a warning signal which the child can produce himself when an impulse to repeat the naughty act comes over him. When the child can produce his on warning signals, independent of the actual presence of the adult, he is on the way to developing a conscience.”
—Selma H. Fraiberg (20th century)
“Creativity seems to emerge from multiple experiences, coupled with a well-supported development of personal resources, including a sense of freedom to venture beyond the known.”
—Loris Malaguzzi (20th century)
“The proper aim of education is to promote significant learning. Significant learning entails development. Development means successively asking broader and deeper questions of the relationship between oneself and the world. This is as true for first graders as graduate students, for fledging artists as graying accountants.”
—Laurent A. Daloz (20th century)