Development
In the four years since Mystic Square, the previous Touhou installment, the creator ZUN branched off from Amusement Makers and established his own dōjin circle named "Team Shanghai Alice", with ZUN himself as the member. As EoSD would be the first release of Team Shanghai Alice and the first game made for a Windows audience, ZUN felt that the game would need to leave an impression. This is why EoSD has a Western theme, unlike most other games in the Touhou Project whose theme is Oriental.
The Spell Card system, featured in every Touhou game since EoSD, was created by ZUN about three years before the release of EoSD, and was intended to be a means to identify bullet patterns with names as well as adding depth to his characters. ZUN further stated that EoSD itself was created for the purpose of introducing this system.
EoSD is also the first time ZUN programmed a Windows application from scratch. As he was more familiar with APIs and DirectX and was relatively unfamiliar with the application level, a lot of time was put into creating libraries and tools for EoSD. As a result, little time remained to improve the game's presentation, and ZUN resolved to improve the next game in that regard.
Read more about this topic: The Embodiment Of Scarlet Devil
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