The Dark (Magic: The Gathering) - Mechanics

Mechanics

The Dark introduced no new mechanics. However, it did utilize several themes that would be used later on in Magic sets.

  • "Sacrifice", where a player has to sacrifice something to gain the upper hand against an opponent, usually life or creatures. A good example of this is Blood of the Martyr.
  • "Tribal", a theme which would later be more prominent in Magic, established its roots here. Specifically, Goblins received boosts such as Goblin Caves and Goblin Shrine.
  • "Cooperation of enemy colors", where cards interacted favorable with enemy colors. A good example of this is Elves of Deep Shadow.

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    It is only the impossible that is possible for God. He has given over the possible to the mechanics of matter and the autonomy of his creatures.
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