The Chronicles of Riddick: Escape From Butcher Bay - Gameplay

Gameplay

In Escape from Butcher Bay, the player takes the role of Richard B. Riddick and attempts to escape from a prison called Butcher Bay. The game is played primarily from a first-person perspective, but the camera transitions to a third-person perspective during certain scenes. It incorporates elements from video game genres such as first-person shooter, adventure and stealth. Unlike many first-person shooters, the game contains no HUD; on-screen cues are limited to flashes when a new weapon is selected, and small, white boxes that display the player character's health when damage is taken. Health can be replenished in predesignated areas throughout the game. Concept art and video files may be unlocked by finding cigarette packs hidden in levels.

The player may interact with the prison's residents, from whom quests may be received; the player earns information, tools and other rewards by completing quests. Violent conflict often occurs between the player, inmates and prison guards. The player attacks with Riddick's bare hands, or with improvised weapons such as shivs and clubs. Combos are created by stringing together punches. A DNA-scanning security system initially prevents Riddick from using firearms, but a limited arsenal later becomes available.

A "stealth mode" is activated when the player character crouches. The player moves silently while in stealth mode, and can drag bodies out of sight and hide from enemies; the screen's edges are tinted blue when the player is hidden. The mode grants attacks that quickly kill enemies; the player may drop on enemies from above, or execute them from behind. During the game, Riddick acquires "eyeshine", which allows him to see in the dark. The player must manage the ability; using it in brightly lit areas blinds Riddick temporarily.

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