The Burning Wheel - Game Mechanics and Philosophy

Game Mechanics and Philosophy

Burning Wheel play revolves around the players generating a detailed background history for their characters, along with core motivations and ethics (Beliefs and Instincts) that connect them to the storyline and to the other PCs. Story is intended to develop organically rather than being pre-scripted, as a number of the game mechanics (e.g, pre-negotiated roll or scene outcomes, the 'Let it Ride' rule, absence of hidden information) exist to prevent GM railroading and help promote co-operation and trust between the players. (This is quite distinct from agreement among the PCs, who may argue and even fight within the context of the rules.)

The GM is encouraged to create problems and challenges that specifically probe and test the Beliefs and Instincts of the PCs, and as a consequence characters frequently undergo significant change in their goals and attitudes over time.

The game also includes a variety of quite complex, but technically optional, sub-systems for dealing with combat, chases, negotiation and spellcasting.

Read more about this topic:  The Burning Wheel

Famous quotes containing the words game, mechanics and/or philosophy:

    “The savage soul of game is up at once—
    The pack full-opening various, the shrill horn
    Resounded from the hills, the neighing steed
    Wild for the chase, and the loud hunter’s shout—
    O’er a weak, harmless, flying creature, all
    Mixed in mad tumult and discordant joy.”
    —James Thomson (1700–1748)

    “the moderate Aristotelian city
    Of darning and the Eight-Fifteen, where Euclid’s geometry
    And Newton’s mechanics would account for our experience,
    And the kitchen table exists because I scrub it.”
    —W.H. (Wystan Hugh)

    “Histories make men wise; poets witty; the mathematics subtle; natural philosophy deep; moral grave; logic and rhetoric able to contend.”
    —Francis Bacon (1561–1626)