Game Mechanics and Philosophy
Burning Wheel play revolves around the players generating a detailed background history for their characters, along with core motivations and ethics (Beliefs and Instincts) that connect them to the storyline and to the other PCs. Story is intended to develop organically rather than being pre-scripted, as a number of the game mechanics (e.g, pre-negotiated roll or scene outcomes, the 'Let it Ride' rule, absence of hidden information) exist to prevent GM railroading and help promote co-operation and trust between the players. (This is quite distinct from agreement among the PCs, who may argue and even fight within the context of the rules.)
The GM is encouraged to create problems and challenges that specifically probe and test the Beliefs and Instincts of the PCs, and as a consequence characters frequently undergo significant change in their goals and attitudes over time.
The game also includes a variety of quite complex, but technically optional, sub-systems for dealing with combat, chases, negotiation and spellcasting.
Read more about this topic: The Burning Wheel
Famous quotes containing the words game, mechanics and/or philosophy:
“The most disgusting cad in the world is the man who, on grounds of decorum and morality, avoids the game of love. He is one who puts his own ease and security above the most laudable of philanthropies.”
—H.L. (Henry Lewis)
“the moderate Aristotelian city
Of darning and the Eight-Fifteen, where Euclids geometry
And Newtons mechanics would account for our experience,
And the kitchen table exists because I scrub it.”
—W.H. (Wystan Hugh)
“Art requires philosophy, just as philosophy requires art. Otherwise, what would become of beauty?”
—Paul Gauguin (18481903)