The Beatles: Rock Band - Gameplay

Gameplay

See also: Gameplay in Rock Band series

The Beatles: Rock Band allows players to perform simulated rock music by providing up to six players with the ability to play three different controllers modeled after music instruments (a guitar controller for lead guitar and bass guitar gameplay, a drum controller and up to three microphones for vocals). Players simulate the performance of rock music by using their controllers to play scrolling on-screen notes. For lead and bass guitar, this is accomplished by holding down colored buttons mimicking guitar frets and pushing the controller's strum bar; for drums, this requires striking the matching colored drumhead, or stepping on the pedal to simulate playing bass drum notes. A "Lefty" mode allows left-handed people to play, by switching which colour the beats are given. When singing vocals, the player must sing in relative pitch to the original vocals. A pitch indicator displays the singer's accuracy relative to the original pitch. For songs with multi-part vocals, players need only to stay in tone with the lead singer to score points and keep their performance meter up, but players earn additional scoring bonuses when they successfully complete phrases in harmony.

As in previous Rock Band games, successfully hitting the proper notes in sequence earns points for each player and boosts their "performance meter". Each separate instrument is given a level, defined by their instrument icon, and the average level is also displayed. If a player fails to match the notes, their performance meter drops. If the meter empties, that player is forced to drop out of play, which in turn causes the band's overall performance to drop. Any player to drop out can be "saved" if another player activates "Beatlemania" (referred to as "Overdrive" in other Rock Band titles), which is collected by successfully completing specially marked phrases. These phrases appear in white, and if the phrase is completed, the energy bar, displayed at the bottom of every track, fills by one quarter. Beatlemania can also be used to temporarily increase the amount of points the band earns. Activating Beatlemania is specific to each "instrument". For guitar, the controller must be temporarily shifted to an upright position; for drums, a special "cymbal" (Green, or red for "Lefty" mode) is hit; and for vocals, a noise must be registered by the microphone when prompted.

Some alterations to the Rock Band formula were made to preserve the sound of The Beatles' music. Audio cues that provide feedback on how well the band is doing, typically through the crowd cheering, singing along with the lyrics, or booing if the band is failing, are not included. The virtual band members are not booed off the stage if a player fails a song. Rather, the game simply cuts to a "song failed" menu with the option to try again. The song is restarted from the beginning. Variations on Overdrive/Beatlemania activation include the removal of player-controlled audio effects. While guitar players can use the controller's whammy bar on sustained marked note to collect more Beatlemania, this does not alter the sound of the note. There are also no freestyle drum fills in the songs for activating Beatlemania; instead the player continues to perform the correct note sequence before being presented with a note to activate Beatlemania.

Throughout the song, players receive points for every note hit, and this is totalled up and displayed at the end of the song, along with a percentage of how many notes they hit, and a rating: 1 to 5 stars. If the score is close to perfect, normally requiring at least 98% of the notes, the rating is five 'gold' stars, instead of the normal bronze. The score is saved and shown alongside the song in the select screen; over time, as the song is replayed, it shows only the highest score.

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