The Bard's Tale (1985 Video Game) - Gameplay

Gameplay

The Bard's Tale is a straightforward "dungeon crawl". The objective is to gain experience and advance characters' skills through (mostly) random combat with enemies and monsters. This is done while exploring maze-like dungeons, solving occasional puzzles and riddles, and finding or buying better weapons and armor.

When beginning the game, the player may create up to six player characters, chosen from among the following classes: bard, hunter, monk, paladin, rogue, warrior, magician, and conjurer. The classes sorcerer and wizard were available to experienced conjurers and magicians. A typical well-balanced party might consist of a couple of fighters, a rogue, a bard, and a couple of magic users. On some platforms, the player could import previously created characters from Wizardry and/or Ultima III, which was somewhat revolutionary at the time.

The most important character was arguably the bard, whose magical songs functioned like long-lasting spells and affected the player's party in various ways—such as strengthening their armor, or increasing their attack speed, much like "buffs" in modern day MMORPGs. A number of obligatory puzzles in the game were unsolvable without the use of bard songs. Each bard song triggered corresponding music while he played (some classical, some original).

With only a map of the town of Skara Brae included on the box, it was usually necessary for players to use pencil and graph paper to make their own maps as they played through the game. In the first two games, each dungeon level was set on a fixed 22 by 22 grid.

Magic users were allowed to change classes permanently. The game manual describes a magic user who has mastered all spells from all four classes as "an Archmage, the most powerful being in the world of The Bard's Tale." However, Archmage status had no effect on gameplay other than simply having all spells available.

Casting one of the 85 magic user spells consisted of typing a four-letter code found only in the printed game manual, which perhaps helped limit piracy and contributed to the commercial success of the game. However when using a mouse (in the DOS and Amiga versions), the full names of the spells would appear in a list to choose from.

Combat is round-based and abstract, described in text rather than shown graphically; there is no notion of moving characters around on a map during combat. Cash and experience points are distributed evenly to all surviving party members after a particular encounter is won.

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