The Adventures of Willy Beamish - Gameplay

Gameplay

Many of the challenges that Willy faces are typical choices that a nine-year-old boy must make: whether to push his little sister on the swingset (and how high to push her), whether to wash his dad's car, and whether to take his dog for a walk. Making unwise choices can produce negative consequences of various sorts. For instance, if Willy does not wash his father's car, he does not receive his allowance, and cannot buy an item that he will need later in the game. In addition, Willy has a score system called the Trouble-O-meter, a thermometer with "Good Boy" at the bottom and "Cadet School" at the top. Actions that annoy Willy's parents will cause the meter to go up one level, and really infuriating them will cause it to go up more. When the mercury reaches "Cadet School", that's where Willy goes, and the game is over.

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