Texture Mapping Unit

A texture mapping unit (TMU) is a component in modern graphics processing units (GPUs), historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture. In modern graphics cards it is implemented as a discrete stage in a graphics pipeline, whereas when first introduced it was implemented as a separate processor, e.g. as seen on the Voodoo2 graphics card.

Read more about Texture Mapping Unit:  Background and History, Geometry, Texture Fill Rate

Famous quotes containing the words texture and/or unit:

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    During the Suffragette revolt of 1913 I ... [urged] that what was needed was not the vote, but a constitutional amendment enacting that all representative bodies shall consist of women and men in equal numbers, whether elected or nominated or coopted or registered or picked up in the street like a coroner’s jury. In the case of elected bodies the only way of effecting this is by the Coupled Vote. The representative unit must not be a man or a woman but a man and a woman.
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