Tetsuya Mizuguchi - Q Entertainment

Q Entertainment

That company would be Meguro-based Q Entertainment (which he co-founded with a core team of ex-Sega veterans) which initially produced two puzzle games for portable, handheld gaming systems: Lumines for the PlayStation Portable and Meteos for the Nintendo DS. Both games have been released in Japan, North America and Europe. With Q Entertainment, he later produced Lumines Live! which was released for the Xbox 360 through Microsoft's Xbox Live Arcade service on October 18, 2006. On November 7, 2006 he also produced Lumines II for PSP, the sequel to the popular original (this time supplementing the original score with a heavy integration of music videos), and a shooter/puzzle hybrid game called Every Extend Extra (a heavily-modified 'synesthesia' update to an existing PC freeware title, Every Extend," by indie developer "Omega"), which was released on August 7, 2006.

Later, to coincide with a Microsoft event at Tokyo Game Show in 2005, Mizuguchi announced that Q Entertainment was working on an action game called Ninety-Nine Nights. A departure from his focus on musical games, Ninety-Nine Nights was Mizuguchi's attempt through an action game to tell the story of a massive, international conflict as viewed through the eyes of various factions. To facilitate the completion of Ninety-Nine Nights, he traveled regularly between Japan and South Korea to work with Ninety-Nine Nights external developer, Phantagram.

Mizuguchi also oversaw the development of Gunpey (for PlayStation Portable and Nintendo DS), an update on the puzzle franchise originally created by the late (Game Boy creator) Gunpei Yokoi's development team, Koto Laboratory. The PSP version was rendered in a very Rez style, with vector graphics visuals and an electronic music soundtrack, while the DS version was aimed at a younger audience, featuring a more cartoon-like approach. Additionally, around the same time, a new version of Every Extend Extra was produced by Q Entertainment for Xbox Live called Every Extend Extra Extreme, which was released on October 17, 2007.

At the 2010 Electronic Entertainment Expo in Los Angeles, took the stage at the start of game publisher Ubisoft's annual media event to reveal, to the surprise of the assembled media, the spiritual successor to his game Rez, called Child of Eden. The game was released in July 2011, one of the marquee games for Xbox 360's Kinect motion control system. In late September 2011, Child of Eden was released for PlayStation 3, adding high-definition in-game cinemas, and support for motion control via PlayStation Move, as well as Stereoscopic 3D viewing.

His company's latest game is Lumines Electronic Symphony, which launched on February 22, 2012, and currently holds an aggregate score of 83 out of 100 with at least 45 out of 50 reviews registering as 'positive.' The game is considered a reboot of the Lumines series, and the true sequel to the original PSP game. Mizuguchi put an all-new team in charge of the project, with the task of revitalizing the series, and completing the game in time for the PlayStation Vita's North American and European launch.

Besides designing video games, Mizuguchi has expressed interest in directing music videos. One of the music videos included in Lumines II for the song Heavenly Star by Genki Rockets was directed by Mizuguchi, who also co-wrote the lyrics of the song. He is known for collaborating with various DJs and music producers for the soundtracks of his games, including Ken Ishii, Tsuyoshi Suzuki, and more notably Shinichi Osawa a.k.a. Mondo Grosso. On July 7, 2007, the character Lumi from Genki Rockets (also the principle character from Child of Eden) opened the Live Earth concert in Tokyo in a holographic performance, and introduced a holographic video projection of Al Gore.

On September 20, 2012, a news article reported that "Tetsuya Mizuguchi has stepped away from games production for the time being, taking on a more delegatory role within Q Entertainment."

Read more about this topic:  Tetsuya Mizuguchi