Career
Mizuguchi worked for Japanese game publisher, Sega, from 1990 to 2003 and began his career – not on a game – but by first designing an interactive 'ride' titled Megalopolis, combining then-embryonic 3D polygonal graphics and CGI (Computer-generated imagery) with the physical experience of Sega's hydraulic 'AS-1' motion simulator. With his team having gained enough experience with 3D graphics technology, he then went on to develop the acclaimed racing simulator, Sega Rally, which was influential in the racing space, inspiring future racing game franchises like Colin McRae Rally (another rally simulator) and the rally segments of the Gran Turismo (series). He continued in the racing genre with Sega Rally Championship 2 and Sega Touring Car Championship, before moving onto early rhythm-based music games like Space Channel 5 (and Space Channel 5: Part 2), and Rez. Space Channel 5 and Rez (especially Rez) are referenced in modern gaming media as essential and influential to the development of the modern wave of music-rhythm games, with Harmonix Music Systems co-founder, Alex Rigopulos citing Mizuguchi as an influence in Harmonix's history. Mizuguchi's final position at Sega was Chief Creative Officer of Sega's United Game Artists game division.
On September 2003, Sega performed an internal restructuring of its staff. Among these changes was the dissolution of United Game Artists and the transfer of its members into Sonic Team. The following month, Mizuguchi announced that he would leave Sega on October 10, 2003. He cited the changes in the corporate culture after the Sega-Sammy merger, and viewed that as an obstacle to what he wanted to do. He announced that he would work independently in the video game industry through an – at the time – unnamed company.
Read more about this topic: Tetsuya Mizuguchi
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