Tenjiku Shogi - Rules of The Game - Movement Diagrams

Movement Diagrams

In the diagrams below, the different types of moves are coded by symbol and by color: Blue for step moves, green for multiple capture, red for range moves, yellow for jumps, and orange for ranging jumps.

Notation
Jumps to this square, bypassing any intervening piece.
Steps a limited number of squares along a straight line.
Steps within an area, not restricted to a straight line. Must stop upon capture.
Jumps to this square, then continues as a step mover.
Steps a limited number of squares within an area, and may capture more than once.
! igui (capture without moving). Counts for two steps.
May jump directly to this square, or reach it through a multiple move.
Ranges along a straight line, crossing any number of empty squares
Jumps to this square, then continues as a range mover.
Jumps along a straight line, crossing any number of squares.

In TSA rules, it may only jump when making a capture, otherwise it moves as a ranging piece. According to Japanese Wikipedia, it may always jump.

Burns any adjacent enemy pieces wherever it stops (background color indicates movement).

Read more about this topic:  Tenjiku Shogi, Rules of The Game

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