Teenagers From Outer Space (role-playing Game) - Characters

Characters

Players take on the role of either (somewhat) ordinary Earth teens (Humans) trying to cope with the "new neighbors", or Alien teens trying to fit in on Earth. There are eight stats, ranging from the relatively normal Bod (overall physical strength and agility) and Smarts (intelligence), to stats like Relationship With Parents (how well the character deals with their parents and other authority figures) and Driving. Skills, or "Knacks", are made up by players, with oddly descriptive names like "Drive Like a Maniac", "Fire Raygun", or "Avoid Being Harassed by Authority Figures" recommended.

A stat called Bonk measures damages, but keeping in the comedic nature of the game, characters only suffer temporary cartoon-style injuries and having Bonk reduced to zero only forces a character to sit out one turn. Bonk can also be lost by being the victim of an embarrassing faux pas or devastating put-down.

Aliens can come in a wide variety of shapes and sizes, but are classified into three basic types:

  • Near Humans, who look almost human, except for a few small details (examples include Mr. Spock from Star Trek, or Lum from Urusei Yatsura)
  • Not Very Near Humans, who are humanoid but with a lot of odd, obvious features (examples include the Teenage Mutant Ninja Turtles, or the Puma twins from Dominion Tank Police)
  • Real Weirdies, who may or may not be humanoid, and always stand out in a crowd (such as the Xenomorphs from the Alien series, or the aragami from Blue Seed)

This classification system can also be applied to non-human characters who are not necessarily aliens, such as robots and mythological creatures.

Alien Teens frequently have one or more bizarre powers such as flight, the ability to throw lightning bolts or breathe fire, shapeshifting, or psychic powers. Humans start with only one special ability, Fake Out (an uncanny knack for fast-talking greenhorn aliens into believing false information about Earth culture), but may start with advantages like increased running speed or durability, or outrageous wealth.

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