Teenage Mutant Ninja Turtles & Other Strangeness - Characters

Characters

Turtles and rats were not the only option for mutated animals; a rather large list was made available of animals that could be mutated in a wide variety of ways (intelligence, human looks, functioning hands, bipedalism, etc.). Some animals allowed access to different varieties (most notably dog breeds), and rules allowed for the creation of new animals. Characters had access to psionic powers and could come from a wide variety of sources (e.g., natural mutation or man-made experiments), as well as a variety of educational backgrounds.

The mutant animal player characters in the game lived in our modern world, functioning on the fringes of human society. One of the more innovative details of the game was the alignment system which used qualitative terms like "principled" and "miscreant" along with a list of diagnostic behaviors such as "would kill an innocent bystander" or "would never accept stolen property". These hypothetical behaviors pegged a character as fitting one of the particular alignment terms.

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Famous quotes containing the word characters:

    For our vanity is such that we hold our own characters immutable, and we are slow to acknowledge that they have changed, even for the better.
    —E.M. (Edward Morgan)

    A criminal trial is like a Russian novel: it starts with exasperating slowness as the characters are introduced to a jury, then there are complications in the form of minor witnesses, the protagonist finally appears and contradictions arise to produce drama, and finally as both jury and spectators grow weary and confused the pace quickens, reaching its climax in passionate final argument.
    Clifford Irving (b. 1930)

    Thus we may define the real as that whose characters are independent of what anybody may think them to be.
    Charles Sanders Peirce (1839–1914)