Characters
Turtles and rats were not the only option for mutated animals; a rather large list was made available of animals that could be mutated in a wide variety of ways (intelligence, human looks, functioning hands, bipedalism, etc.). Some animals allowed access to different varieties (most notably dog breeds), and rules allowed for the creation of new animals. Characters had access to psionic powers and could come from a wide variety of sources (e.g., natural mutation or man-made experiments), as well as a variety of educational backgrounds.
The mutant animal player characters in the game lived in our modern world, functioning on the fringes of human society. One of the more innovative details of the game was the alignment system which used qualitative terms like "principled" and "miscreant" along with a list of diagnostic behaviors such as "would kill an innocent bystander" or "would never accept stolen property". These hypothetical behaviors pegged a character as fitting one of the particular alignment terms.
Read more about this topic: Teenage Mutant Ninja Turtles & Other Strangeness
Famous quotes containing the word characters:
“For the most part, only the light characters travel. Who are you that have no task to keep you at home?”
—Ralph Waldo Emerson (18031882)
“There are characters which are continually creating collisions and nodes for themselves in dramas which nobody is prepared to act with them. Their susceptibilities will clash against objects that remain innocently quiet.”
—George Eliot [Mary Ann (or Marian)
“The naturalistic literature of this country has reached such a state that no family of characters is considered true to life which does not include at least two hypochondriacs, one sadist, and one old man who spills food down the front of his vest.”
—Robert Benchley (18891945)