Characters
Turtles and rats were not the only option for mutated animals; a rather large list was made available of animals that could be mutated in a wide variety of ways (intelligence, human looks, functioning hands, bipedalism, etc.). Some animals allowed access to different varieties (most notably dog breeds), and rules allowed for the creation of new animals. Characters had access to psionic powers and could come from a wide variety of sources (e.g., natural mutation or man-made experiments), as well as a variety of educational backgrounds.
The mutant animal player characters in the game lived in our modern world, functioning on the fringes of human society. One of the more innovative details of the game was the alignment system which used qualitative terms like "principled" and "miscreant" along with a list of diagnostic behaviors such as "would kill an innocent bystander" or "would never accept stolen property". These hypothetical behaviors pegged a character as fitting one of the particular alignment terms.
Read more about this topic: Teenage Mutant Ninja Turtles & Other Strangeness
Famous quotes containing the word characters:
“No one of the characters in my novels has originated, so far as I know, in real life. If anything, the contrary was the case: persons playing a part in my lifethe first twenty years of ithad about them something semi-fictitious.”
—Elizabeth Bowen (18991973)
“The naturalistic literature of this country has reached such a state that no family of characters is considered true to life which does not include at least two hypochondriacs, one sadist, and one old man who spills food down the front of his vest.”
—Robert Benchley (18891945)
“Waxed-fleshed out-patients
Still vague from accidents,
And characters in long coats
Deep in the litter-baskets
All dodging the toad work
By being stupid or weak.”
—Philip Larkin (19221986)