Characters
Turtles and rats were not the only option for mutated animals; a rather large list was made available of animals that could be mutated in a wide variety of ways (intelligence, human looks, functioning hands, bipedalism, etc.). Some animals allowed access to different varieties (most notably dog breeds), and rules allowed for the creation of new animals. Characters had access to psionic powers and could come from a wide variety of sources (e.g., natural mutation or man-made experiments), as well as a variety of educational backgrounds.
The mutant animal player characters in the game lived in our modern world, functioning on the fringes of human society. One of the more innovative details of the game was the alignment system which used qualitative terms like "principled" and "miscreant" along with a list of diagnostic behaviors such as "would kill an innocent bystander" or "would never accept stolen property". These hypothetical behaviors pegged a character as fitting one of the particular alignment terms.
Read more about this topic: Teenage Mutant Ninja Turtles & Other Strangeness
Famous quotes containing the word characters:
“When the characters are really alive before their author, the latter does nothing but follow them in their action, in their words, in the situations which they suggest to him.”
—Luigi Pirandello (18671936)
“For our vanity is such that we hold our own characters immutable, and we are slow to acknowledge that they have changed, even for the better.”
—E.M. (Edward Morgan)
“The business of a novelist is, in my opinion, to create characters first and foremost, and then to set them in the snarl of the human currents of his time, so that there results an accurate permanent record of a phase of human history.”
—John Dos Passos (18961970)