Team Apache - Gameplay

Gameplay

Team Apache is a different breed of helicopter flight simulator. Unlike most flight sims, Team Apache focuses less on the realism of flight and weapons systems modelling, and more on the gameplay aspects - consisting of command, tactics and battlefield realism.

Team Apache is unique among simulations in that it gives the player unparalleled control over his/her combat unit. The player is not just flying missions- he is also managing the morale of his/her men, supply and maintenance, and the tactical planning that takes place before the mission. Although the player's control over these factors is rather basic, few, if any, simulations have as much depth as Team Apache. The geopolitical causes of Team Apache's wars, related in both the game's manual and the "daily" newspaper, are both sophisticated and plausible. Detailed military-style SITREPs create a thorough picture of the tactical situation, and ground forces can be seen in the game fighting each other all throughout the theater using fairly realistic deployments and movements. These details provided by the game, combined with the player's control over his/her men and his/her equipment, make Team Apache one of the most immersive combat simulations ever published in some player's opinions.

Perhaps the biggest drawback of the game is the lack of time compression. During the Colombian campaign missions are short, lasting less than 15 minutes in most cases, but the Latvian campaign missions may involve travelling more than 100 kilometers round-trip. The player may turn on autopilot during these long transit periods but must still stay alert for enemy contact. Depending on your point of view, this either increases the immersion experience or wastes time. Players should not be concerned about playing the same long mission over and over again, though, because the campaigns, although linear, can be played by accepting your defeats and team's casualties and moving on to the next mission.

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