Flight Modelling
The cockpit, sensor and flight modelling aspects of the game are a lot simpler than those of the Comanche series and the Longbow (computer game) flight simulators. Cockpit renders are not very advanced, and instruments are difficult to read. This applies to the rendered cockpit and the floating cockpit. The clear cockpit view is the easiest to use, but there are no sensor overlays. The gunner selects the targets most of the time, and players have reported some issues with his/her AI. ECM, radars and lasers cannot be toggled on or off. The flight modelling is not the most accurate on the helicopter sim market. For example, unwise maneuvres that warrant a crash can be performed without a hitch. In addition, hovering is a lot simpler than in the Comanche and Longbow games.
Read more about this topic: Team Apache
Famous quotes containing the words flight and/or modelling:
“Here I am.... You get the parts of me you like and also the parts that make you uncomfortable. You have to understand that other peoples comfort is no longer my job. I am no longer a flight attendant.”
—Patricia Ireland (b. 1935)
“The windy springs and the blazing summers, one after another, had enriched and mellowed that flat tableland; all the human effort that had gone into it was coming back in long, sweeping lines of fertility. The changes seemed beautiful and harmonious to me; it was like watching the growth of a great man or of a great idea. I recognized every tree and sandbank and rugged draw. I found that I remembered the conformation of the land as one remembers the modelling of human faces.”
—Willa Cather (18731947)