Flight Modelling
The cockpit, sensor and flight modelling aspects of the game are a lot simpler than those of the Comanche series and the Longbow (computer game) flight simulators. Cockpit renders are not very advanced, and instruments are difficult to read. This applies to the rendered cockpit and the floating cockpit. The clear cockpit view is the easiest to use, but there are no sensor overlays. The gunner selects the targets most of the time, and players have reported some issues with his/her AI. ECM, radars and lasers cannot be toggled on or off. The flight modelling is not the most accurate on the helicopter sim market. For example, unwise maneuvres that warrant a crash can be performed without a hitch. In addition, hovering is a lot simpler than in the Comanche and Longbow games.
Read more about this topic: Team Apache
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