Taz-Mania (video Game) - Development

Development

Recreational Brainware was led by 2 programmers - Burt Sloane and Jonathan Miller and was based in San Francisco. The Sega Mega Drive/Genesis game was developed by Recreational Brainware in conjunction with Sega of America co-developer, Scott Berfield, who also assisted in the development of the Illinois based NuFX Game Gear game while the Sega Master System game was developed in Japan. A key feature of the Sega Mega Drive/Genesis game was its musical soundtrack composed by Mark Steven Miller and Jim Hedges - one of the first to use tagged musical soundtrack to react with the player's gameplay actions. A semi-sequel to this game in design and concept but unrelated to the Taz-Mania cartoon series was also developed and released by Sega on the same platforms in between 1994-1996 entitled Taz in Escape from Mars. Other different Taz-Mania games were also developed by Sunsoft and released on the SNES and Game Boy.

Reception
Review scores
Publication Score
MegaTech 82%
Sega Power 89%

The Mega Drive version was a bestseller in the UK for 2 months. Mega placed the game at #19 in their Top Mega Drive Games of All Time.

Read more about this topic:  Taz-Mania (video Game)

Famous quotes containing the word development:

    Sleep hath its own world,
    And a wide realm of wild reality.
    And dreams in their development have breath,
    And tears, and tortures, and the touch of joy.
    George Gordon Noel Byron (1788–1824)

    America is a country that seems forever to be toddler or teenager, at those two stages of human development characterized by conflict between autonomy and security.
    Anna Quindlen (b. 1952)

    John B. Watson, the most influential child-rearing expert [of the 1920s], warned that doting mothers could retard the development of children,... Demonstrations of affection were therefore limited. “If you must, kiss them once on the forehead when they say goodnight. Shake hands with them in the morning.”
    Sylvia Ann Hewitt (20th century)