Tarot (game) - Rules - Main Phase

Main Phase

The player to the right of the taker leads the first trick, and the play proceeds counter-clockwise, with every player playing a card from his hand to the trick. Tricks are evaluated in a similar fashion as other trick-taking games with a trump suit; the highest trump, if played, takes the trick, and if trump is not played, the highest-value card of the led suit takes the trick. Every subsequent trick is led by the player who took the last trick. The leader of a trick can play any card they like.

Once the leader of a trick has played a card, everyone else must follow suit (play a card of that same suit, if they have one). If the first card played in a trick is the Fool, the required suit to follow is determined by the following card. If a player cannot follow suit, he must play a trump card if able, and additionally, the player is compelled to play a higher trump than any existing trump in the trick if he is able (The "Petit" or 1 is valued lowest, and the "Monde" or 21 is valued highest). If a player must trump but cannot overtrump, they can play any trump. If a player cannot follow suit or trump, he may play any card to the trick, however any card they play in such a situation cannot win the trick.

If the trick is led with a trump, all other players must play a trump, and each trump must exceed the rank of all trump previously played in the trick if possible. If this is not possible, a lower-ranked trump, or any card if the player has no trumps, can be played.

The Fool (L'Excuse) may be played to any trick, instead of following suit or trumping. The Fool never wins the trick, unless it is played to the last trick and the side playing it has taken every previous trick. However, it never changes sides, unless played to the last trick and the side playing it has not won every trick. After playing the Fool to a trick, the player who played it simply takes the Fool back, places it into their scoring pile and gives the side who took the trick an "ordinary" card (worth a half-point; see scoring below) from their scoring pile.

The official FFT tournament rules do not cover the public or private nature of the contents of scoring piles during play. Generally in trick-taking games, the contents of players' scoring piles are not public information during play of the hand, except in cases where a revoke is suspected (a player not following suit, trumping or overtrumping when it was possible for them to do so). A player is neither required to divulge the contents of his score pile, nor is he permitted to look through it except as necessary to find a half-point card to replace the Fool.

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