Main Series Video Games
The games in the series have been divided into two types -- the main series of games, called "Mothership Titles", and the side story games, titled "Escort Titles".
1995 – | – Tales of Phantasia | ||
1996 – | |||
1997 – | – Tales of Destiny | ||
1998 – | |||
1999 – | |||
2000 – | – Tales of Eternia | ||
2001 – | |||
2002 – | – Tales of Destiny 2 | ||
2003 – | – Tales of Symphonia | ||
2004 – | – Tales of Rebirth | ||
2005 – | – Tales of Legendia | – Tales of the Abyss | |
2006 – | |||
2007 – | – Tales of Innocence | ||
2008 – | – Tales of Vesperia | – Tales of Hearts | |
2009 – | – Tales of Graces | ||
2010 – | |||
2011 – | – Tales of Xillia | ||
2012 – | – Tales of Xillia 2 |
Read more about this topic: Tales Series
Famous quotes containing the words video games, main, series, video and/or games:
“It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . todays children have substituted television viewing and, most recently, video games.”
—Marie Winn (20th century)
“The main foundations of every state, new states as well as ancient or composite ones, are good laws and good arms ... you cannot have good laws without good arms, and where there are good arms, good laws inevitably follow.”
—Niccolò Machiavelli (14691527)
“I look on trade and every mechanical craft as education also. But let me discriminate what is precious herein. There is in each of these works an act of invention, an intellectual step, or short series of steps taken; that act or step is the spiritual act; all the rest is mere repetition of the same a thousand times.”
—Ralph Waldo Emerson (18031882)
“It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . todays children have substituted television viewing and, most recently, video games.”
—Marie Winn (20th century)
“In the past, it seemed to make sense for a sportswriter on sabbatical from the playpen to attend the quadrennial hawgkilling when Presidential candidates are chosen, to observe and report upon politicians at play. After all, national conventions are games of a sort, and sports offers few spectacles richer in low comedy.”
—Walter Wellesley (Red)