Tales of Innocence - Development

Development

Tales of Innocence was announced in July in Famitsu magazine, along with Tales of Symphonia: Dawn of the New World for the Wii, a spin-off sequel to Tales of Symphonia, Tales of Destiny Director's Cut, a "Director's Cut" version of Tales of Destiny for the PS2, and a port of Tales of Rebirth to the PSP. Tales of Innocence was used to present the Nintendo DS as the series "lead platform," though producers have since explained that they simply meant this to apply to that year.

Later on, the game was added to Namco's official site for the Tales series, and updates for the game's features like Wireless play, Hi-ougis, Infinity Jam, and more came from it and magazine articles.

On November 6, Namco added the "Staff Voice", a blog in which the developers of the game can put information on the development and features of the game. The first large announcement was that the game would give you the choice of having a "model outline", a dark outline around the models that gives the game a cel-shaded look. Another announcement was that the "Voice Adventure DVD", the pre-order item for the game, was going to be an adventure in which you make decisions to continue, that can have good or bad consequences. Later it was shown that the bottom screen would be used for a map.

On September 14, 2011, days before the Tokyo Game Show 2011, Namco Bandai announced Tales of Innocence R a remake of the original game for the upcoming PlayStation Vita platform alongside Tales of Heroes: Twin Braves, a Dynasty Warriors-like spin-off of the series.

Read more about this topic:  Tales Of Innocence

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