Development
Tales of Hearts was officially revealed in V-Jump Magazine, alongside Tales of the World: Radiant Mythology 2. It was later shown at the 2008 Fiscal Year presentation for the series, where it was announced that it was the first game in the series for the DS that would be developed by Namco Tales Studio, to use both anime or CG for movie scenes. In an interview with producer Hideo Baba, it was said that the game began development during Winter 2006, after the debugging of the PlayStation 2 remake of Tales of Destiny was completed. It was also revealed that the game was being developed by a new team, made up of members of both the Tales of Destiny (PS2) team and "Team Symphonia". It was eventually announced that the anime and CG movies would be released in two separate editions, and would release on the same date. It was confirmed at the "Tales of Festival 2008" that the game would be using a 2 Gigabit cartridge. It was revealed that the preordered Anime Edition would include a Chat Drama DVD, while those who preordered the CG edition would receive a Visual and Original Soundtrack DVD, both DVDs also containing the first unveiling of the promotion video for the next mothership entry in the series, and information on a new project by Bandai Namco Games. On November 20, 2008, it was announced that the game's release would be delayed a week to December 18, 2008.
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