Reception
Reception | |
---|---|
Scores are for Tales of Graces f unless indicated otherwise | |
Aggregate scores | |
Aggregator | Score |
GameRankings | 78.96% |
Metacritic | 77/100 |
Review scores | |
Publication | Score |
Electronic Gaming Monthly | 8/10 |
Eurogamer | 8/10 |
Famitsu | 36/40 (Wii)
37/40 (PS3) |
Game Informer | 7.75/10 |
GameSpot | 7/10 |
GamesRadar | 8/10 |
GamesTM | 6/10 |
GameTrailers | 6.7/10 |
IGN | No Rating |
Official PlayStation Magazine (US) | 7/10 |
Play | 77% |
Joystiq | |
Tales of Graces sold 113,000 copies on launch date reached 216,000 a year later. The game was re-released under the Nintendo Selects label on March 24, 2011. Famitsu praised the depth of the gameplay but criticized the loading time. Tales of Graces f sold over 200,000 copies in Japan during its first week and reached over 300,000 a year later. Tales of Graces f was later re-released under PlayStation 3 The Best label in August 2, 2012. Famitsu repeated their praise of the gameplay and lauded the graphical upgrades. A survey by ASCII Media Works's Dengeki Online in 2011 revealed Tales of Graces is ranked seventh on games readers would want to be adapted into an anime.
For the English localization of Tales of Graces f, critics praised the gameplay while the presentation received mixed reviews. IGN described the battle system as "a beautiful ebb and flow to each confrontation" while GameSpot considered it to be the most technical and robust system of the Tales series. Electronic Gaming Monthly and Joystiq praised the depth with the latter calling it "an actual challenge instead of mindless button-pressing". Meanwhile, Game Informer considered the combat to be simple but fun. Critics have also commented on the game's alchemy system, with IGN calling it "an approachable pursuit" and Joystiq describing it as "unwieldy" due to the amount of collectibles. IGN, Game Informer, GamesRadar, and Game Trailers all criticized the backtracking needed in the game. GameInformer, GameSpot, and Game Trailers commented on the small world, with Game Trailers panning the linear pathways and "invisible walls" which prevent exploration along with the "cut and paste" dungeons.
The plot, graphics, and audio have received mixed reviews. The plot and characters have been called cliché by Game Informer, GameSpot, and GamesRadar. Game Informer called the childhood prologue monotonous but commented on the improving story after the time skip. GameSpot agreed, calling the prologue the "weakest part of the story on its own" but "crucial point of reference" which adds depth and eventually breaks away from the cliché. GamesRadar shared the same opinion as GameSpot and praised Richard's transformation into a villain. As for the graphics, IGN considered them outdated while Joystiq described it as washed-out with jerky movements. For the audio, IGN, Game Informer, and GamesRadar, considered the music underwhelming and the voice acting acceptable. IGN describes the voice acting "works" but some parts suffer from weak script. Game Informer compared the voices to a well-produced anime and GamesRadar considered them fitting for the characters. Meanwhile, Game Trailers criticized the presentation completely, citing the plot as predictable, the characters unengaging, the lightings flat, animations stiff, lipsyncing off, forgettable music, and the voice acting as dry.
Read more about this topic: Tales Of Graces
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