T'ai Fu: Wrath of The Tiger - Levels

Levels

The levels are laid out in a linear pattern, but can be returned to at any time on the map menu. The goal at each level is to get to the end where a gold Chinese coin is. Collecting the coin ends the level, and allows the player to progress to the next. Some levels are repeated, but with a different task to perform, while returning to previous levels with newly learned styles can reveal alternate paths and secrets, so exploration is recommended.

  • Panda Temple: The game starts out here, and is primarily an introductory level to give the player a feel for the game controls. There's no enemies, but there are gaps to jump and baskets to practice your attacks and throwing ability on.
    • Enemies: None
    • Hazards: None
  • Bamboo Forest: Your first true foray into the game, the enemies here are light and the hazards well-defined. The jade pieces indicates the path needed to travel, but watch out for the shaggy green grass: it's a dry season, and they make an awful loud racket if crunched underfoot.
    • Enemies: Striker Python
    • Hazards: Bottomless pits, spiked pits.
  • Bamboo Hill: More treacherous than the Bamboo Forest, if only for the increase in enemy forces, using the bamboo springs are the only way to progress up these rocky cliffs.
    • Enemies: Striker Python, Bruiser Python
    • Hazards: Spiked pits.
  • Tiger Ruins: Once a marvelous temple housing his brethren, these crumbling walls are all that's left of T'ai's homeland. It is here that T'ai meets SiFu, but only if he can take out the monstrous enemy that has taken the ruins as its home.
    • Enemies: Crusher Python
    • Hazards: None
  • Leopard Jungle: More of a bog than a jungle, this overgrown marsh is guarded by the Leopard Clan and the Dragon Master's forces, along with some curious carnivorous plants. Beware the putrid mud, as it'll slow you down and quickly pull you under. You'll need to defeat 4 foes before you can obtain the gold coin at the end.
    • Enemies: Bruiser Python, Leopard Guard, Clan-Eating Plant
    • Hazards: Quicksand mud
  • Leopard Fortress: The last stronghold of the formerly proud Leopard Clan, their walls are fiercely guarded from intruders, and you will have to fight your way through each area before you can proceed. Use the clay jars and open flames well if you don't want to risk a direct confrontation. You'll need to defeat 5 enemies at the end to proceed.
    • Enemies: Leopard Guard, Leopard Captain
    • Hazards: Bottomless pits, open flame pits, spiked gates.
  • Leopard Lookout: Home of the Leopard Master and his daughter, they are impressed with T'ai's skill, but will force you to fight the daughter, Lotus, on the surrounding bridge. There's hardly any room to explore, but you do get enough to test out your new Leopard style moves.
    • Enemies: Lotus, the Leopard Princess
    • Hazards: None
  • Temple Bridges: High above the clouds, these bridges are the only way to get around the Dragon King's army and deeper into the land. However, you'll need to solve a deceptively simple puzzle of levers to position the bridges in the direction you want to go, and one misstep could be your last...
    • Enemies: Cobra Guard, Cobra Archer
    • Hazards: Bottomless pits
  • Mantis Caves: The water in these caves are swift, so you have to be swift to fight their current. Stalagmites can be picked up and thrown to impale the opponents, and some statues found here are not as stable as they might appear. Be warned, though; the maze-like layout of the caves can be a bit disorienting to the inexperienced.
    • Enemies: Shock Viper, Mantis Warrior
    • Hazards: None
  • Mantis Lair: Once filled with the meditating of the Mantis Clan, these hallowed halls now echo with silence. Their former occupants still guard their keep, however, and you'll need to defeat 10 of them to proceed and learn more from SiFu. The jumps here are also much more difficult, so time your leaps accordingly.
    • Enemies: Mantis Warrior
    • Hazards: None
  • Cavern of Spirits: Though there's nothing much spiritual about this cavern, you will face your own ghost if you don't fight the current. Careful coordination with the Mantis and Leopard styles should get you through just fine.
    • Enemies: Shock Viper: Stealth Viper
    • Hazards: Spiked barriers
  • Crossroads: The nexus between all the Clans' lands, you'll come back here twice more before your journey is done. Each time, your task is simple: use the skills you've learned to get where you need to go. It sounds simple, but it isn't.
    • Enemies: Cobra Guard, Cobra Archer
    • Hazards: None
  • Monkey Treetops: Where else would you find the Monkey Clan but up in the canopy? Elevators get you from place to place, but the walkways are narrow, and are easy to fall off. Bouncing on the drums scattered about may prove quite rewarding.
    • Enemies: Monkey Guard, Monkey Captain
    • Hazards: Bottomless pits
  • Monkey Skybox: The Monkey Master's personal quarters, you'd think he'd have more respect for T'ai after beating his forces, but it seems the ape believes the tiger to be a big ol' pussy...cat. Knock him sober, and he'll finally cut the act and grant you his knowledge.
    • Enemies: Monkey Master
    • Hazards: Bottomless pits
  • Crane Harbor: This seaside port used to be controlled by the elegant Cranes, until the Rat Pirate took over. Now with their leader in the hands of a foreigner, the rest of the clan has become incredibly paranoid of strangers. To set their minds at ease, you'll need to get past their intricate network of docks and rescue their Master. To do so, you'll need to find a way to get past those nets that are blocking you...
    • Enemies: Crane Scout, Crane Captain
    • Hazards: Deep water (works just like bottomless pits)
  • Pirate's Junk: The scurvy pirate's own command, itself, you'll need to think quick if you're going to sink its captain. Beware the rudder stick as it has a wide berth and can knock you on your fuzzy striped tail. The tiny rats aren't much of a threat, but they can cause you to drop those precious explosive barrels needed to defeat their lord and rescue the Crane Master.
    • Enemies: Rat Pirate
    • Hazards: Rudder stick, explosive barrels, rat minions
  • Great Wall: Its purpose for being built isn't stated in the game, but it's possible that it was to keep out those that now control it. The Boar Grunts atop the rickety bamboo platforms are a danger, but can be made less so if you take out their foundation. Defeating six enemies will net you the coin at the end of the level.
    • Enemies: Boar Grunt, Boar Beast
  • Tiger Mountains: Named, quite obviously, for T'ai's old clan, this family territory is now the base for the Boar Clan. Watch those heights and the iced-over holes in the mountain walls: some contain power ups, while others house frosted-over enemies that will break through once you pass. The partially iced-over lake in the center is also a treacherous spot, as the slick surface can slide you into your death if you aren't careful. You'll need all your Kung Fu prowess, up until now to survive.
    • Enemies: Boar Grunt, Boar Beast
    • Hazards: Open fire pits, bottomless pits, icy waters
  • Mountain Pass: Higher into the mountains you go, you'll find yourself in a curious shrine dedicated to the Boar Clan's apparent god. This, obviously, isn't part of the Tiger Clan's architecture, so its designer must be around somewhere. And indeed he is. He's nothing much you haven't seen before, but his god is with him, and will resurrect him after his initial defeat.
    • Enemies: Boar King
    • Hazards: Bottomless pits
  • Mountain Peak: You've finally reached the summit, where T'ai's father's burial shrine awaits. But to get there, T'ai needs to do a little impromptu wind surfing. Just don't look down.
    • Enemies: None
    • Hazards: Bottomless pits
  • Shadow Gauntlet: After achieving knowledge and mastery of all the available Kung Fu styles, it's time to tackle the Shadow Gauntlet, a massive obstacle course housed in an active volcano, to test any who wish to find the Forbidden Palace and its secrets. You'll need all the moves at your disposal to get through this level, and defeat the required five enemies to earn access to the last level.
    • Enemies: Stealth Viper, Cobra Captain
    • Hazards: Lava, instant-kill laser barriers
  • Forbidden Palace: You've finally made it. You've conquered everything that the Dragon Master has thrown at you, and now it's time to take on the big lizard himself. This is a BIG area, but exploration is secondary to fighting the Dragon Master, so stay on your toes. After all, this IS the last level of the game...
    • Enemies: Dragon Master
    • Hazards: Bottomless pits.

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