Tabula Rasa (video Game) - Dynamic Battlefield

Dynamic Battlefield

AFS and Bane forces are in constant battle with NPC forces warring over control points and bases. Which side controls these areas greatly impacts the players. Losing one of these to the Bane means that the respawn hospital, waypoints, shops, NPCs access, and base defenses are lost and turned to the Bane's advantage. Players were able to help NPC assaults to take over bases or defend ones under attack. Control of these points was meant to change back and forth commonly even without player involvement, although the current implementation rarely let the Bane muster enough forces to invade a control point during peak player times. The Control Point System was one of the main gameplay features. Players that are fighting to defend or capture a CP (control point) got Prestige points which they could trade in for item-upgrades, experience boosters, a reset of either their attributes or their learned abilities or the purchase of superior or rare equipment at grey market vendors. Prestige could also be earned by defeating bosses, looting rare items, getting the max XP multiplier and by completing special missions. Later in the game, Control points became more and more important to the players, as they were necessary to be either in Bane or AFS hands to accept or complete certain missions and they become the centerpoint of most of the later maps.

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