Sword of Aragon - Development

Development

Sword of Aragon was developed and published by Strategic Simulations, Inc., a video game company that dominated the 1980s market for digital wargames. Their products typically "copied the board game formula without adding revolutionary new elements." Most strategy games at this time featured hexagon-based maps and a sequence of turns among players. Sword of Aragon plainly exhibits the influence of traditional board games in its design. Its maps are laid out in hexes, and the concept of stacking limits plays a strong part in the game's strategies. Written in Microsoft QuickBASIC and other languages, Sword of Aragon features a copy protection system that uses the game manual. On starting the game, the icon of an Aragonian city is displayed, along with a cue for a word in the manual's description of that city; a separate poster identifies the cities with their icons. The game proceeds only after the correct answer has been entered.

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    Understanding child development takes the emphasis away from the child’s character—looking at the child as good or bad. The emphasis is put on behavior as communication. Discipline is thus seen as problem-solving. The child is helped to learn a more acceptable manner of communication.
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