Supercomputer - Hardware and Architecture

Hardware and Architecture

Approaches to supercomputer architecture have taken dramatic turns since the earliest systems were introduced in the 1960s. Early supercomputer architectures pioneered by Seymour Cray relied on compact innovative designs and local parallelism to achieve superior computational peak performance. However, in time the demand for increased computational power ushered in the age of massively parallel systems.

While the supercomputers of the 1970s used only a few processors, in the 1990s, machines with thousands of processors began to appear and by the end of the 20th century, massively parallel supercomputers with tens of thousands of "off-the-shelf" processors were the norm. Supercomputers of the 21st century can use over 100,000 processors (some being graphic units) connected by fast connections.

Throughout the decades, the management of heat density has remained a key issue for most centralized supercomputers. The large amount of heat generated by a system may also have other effects, e.g. reducing the lifetime of other system components. There have been diverse approaches to heat management, from pumping Fluorinert through the system, to a hybrid liquid-air cooling system or air cooling with normal air conditioning temperatures.

Systems with a massive number of processors generally take one of two paths: in one approach, known as grid computing, the processing power of a large number of computers in distributed, diverse administrative domains, is opportunistically used whenever a computer is available. In another approach, a large number of processors are used in close proximity to each other, e.g. in a computer cluster. In such a centralized massively parallel system the speed and flexibility of the interconnect becomes very important and modern supercomputers have used various approaches ranging from enhanced Infiniband systems to three-dimensional torus interconnects. The use of multi-core processors combined with centralization is an emerging direction, e.g. as in the Cyclops64 system.

As the price/performance of general purpose graphic processors (GPGPUs) has improved, a number of petaflop supercomputers such as Tianhe-I and Nebulae have started to rely on them. However, other systems such as the K computer continue to use conventional processors such as SPARC-based designs and the overall applicability of GPGPUs in general purpose high performance computing applications has been the subject of debate, in that while a GPGPU maybe tuned to score well on specific benchmarks its overall applicability to everyday algorithms may be limited unless significant effort is spent to tune the application towards it. However, GPUs are gaining ground and in 2012 the Jaguar supercomputer was transformed into Titan by replacing CPUs with GPUs.

A number of "special-purpose" systems have been designed, dedicated to a single problem. This allows the use of specially programmed FPGA chips or even custom VLSI chips, allowing better price/performance ratios by sacrificing generality. Examples of special-purpose supercomputers include Belle, Deep Blue, and Hydra, for playing chess, Gravity Pipe for astrophysics, MDGRAPE-3 for protein structure computation molecular dynamics and Deep Crack, for breaking the DES cipher.

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