Development
Originally, the game design was planned to give the characters a dark black outline around their bodies, similar to Ultima VIII: Pagan. However, this idea was abandoned, as it was thought to make the characters too cartoonish-looking.
There was a trash compactor level that was deleted from the game due to memory constraints. An image was published in an issue of Electronic Gaming Monthly around the time of the game's release.
A PC port of Super Star Wars was in the works since 1994, by a Danish game company Brain Bug and produced by Softgold. This version would deliver an enhanced audio-visual experience compared to the SNES version, with the levels and gameplay left intact. The game was almost completed but in 1995 LucasArts decided to halt the development and cancel the release. This unreleased version is available on the Internet.
Read more about this topic: Super Star Wars
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—James L. Hymes, Jr. (20th century)
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—Simone Weil (19091943)
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—Karl Marx (18181883)