Super Smash Bros. Melee - Reception

Reception

Reception
Aggregate scores
Aggregator Score
GameRankings 90.29%
Metacritic 92/100
Review scores
Publication Score
Edge 6/10
Eurogamer 10/10
Famitsu 37/40
GameSpot 8.9/10
IGN 9.6/10
Official Nintendo Magazine 95%

Super Smash Bros. Melee received critical acclaim from reviewers, most of whom credited Melee's expansion of gameplay features from Super Smash Bros. Focusing on the additional features, GameSpy commented that "Melee really scores big in the 'we've added tons of great extra stuff' department". Reviewers compared the game favorably to Super Smash Bros.—IGN's Fran Mirabella III stated that it was "in an entirely different league than the N64 version"; GameSpot's Miguel Lopez praised the game for offering a more advanced "classic-mode" compared to its predecessor, while detailing the Adventure Mode as "really a hit-or-miss experience". Despite a mixed response to the single-player modes, many reviewers expressed the game's multiplayer mode as a strong component of the game. In their review of the game, GameSpy stated that "you'll have a pretty hard time finding a more enjoyable multiplayer experience on any other console".

The visuals gained a positive reaction. GameSpot lauded the game's character and background models, stating that "the character models are pleasantly full-bodied, and the quality of their textures is amazing". IGN's Fran Mirabella III praised the game's use of physics, animation and graphics, although his colleague Matt Casamassina thought that "some of the backgrounds lack the visual polish endowed upon the characters" when giving a second opinion about the game.

Critics praised the game's orchestrated soundtrack; Planet GameCube's Mike Sklens rated it as "one of the best sounding games ever", while GameSpot's Greg Kasavin commented that "it all sounds brilliant". GameSpy praised the music for its nostalgic effect, with soundtracks ranging from multiple Nintendo series.

Reviewers have welcomed the simplistic controls, but its "hyper-responsiveness", with the characters easily dashing and precise movements being difficult to perform, was expressed as a serious flaw of the game by GameSpot. With a milder criticism of controls, Bryn Williams of GameSpy commented that "movement and navigation seems slightly too sensitive". The basis of Melee's gameplay system is the battles between Nintendo characters, which has been suggested as being overly hectic; N-Europe questioned whether the gameplay is "too Frantic?", even though they enjoyed the variety of modes on offer. Similarly, Nintendo Spin's Clark Nielsen stated that "Melee was too fast for its own good", and "skill was more about just being able to wrap your head around what was happening as opposed to really getting into the combat". In regards to the pace of the game, Edge commented that it even made gameplay features such as "blocking" redundant, as the player is not given enough time to react to an attack.

Despite the new features, reviews criticized Melee for a lack of originality and for being too similar to its predecessor, Super Smash Bros. Caleb Hale from GameCritics.com rated it as "every bit as good as its Nintendo 64 predecessor. The game doesn't expand much past that point". On a similar note, Edge stated that "it's not evolution; it's reproduction", in reference to a perceived lack of innovation. The nostalgic nature of the game received a positive reaction, as well as the accompanying stages and items that made references to past Nintendo games. Gaming journalists have welcomed the roster of 25 Nintendo characters, as well as the "trophy system", which Nintendo Spin labeled as "a great addition to this game".

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